C++ Programming setup for noobs
Setting up my dev environment for C++ a few months ago was unsurprisingly non-trivial, so I wanted to share the things that would’ve helped me get it started much faster. Some parts may vary fo...
Setting up my dev environment for C++ a few months ago was unsurprisingly non-trivial, so I wanted to share the things that would’ve helped me get it started much faster. Some parts may vary fo...
I really dislike CMake. Until recently — when I started using it more, fought through the things that were confusing me, and now I dislike it only moderately. I gathered some insights, a few of th...
Recently at work I was researching ML approaches to image matching, specifically SuperGlue / MAST3R / ALIKED and some similar methods. The interesting part in all this was to find out that Supe...
Recently I did my 8th lecture, which was named “Diffusion for 3D” and was basically an intro to text-to-3D and 3D-editing approaches, which lately mostly consist of smart NeRF+diffusion model combi...
I made a dumb thing in like 4 hours. And I love it. I just suddenly had the urge of adding something to my website. And I have a notion table of recipes with some notes. And I don’t like using Not...
My favorite cooking YouTuber, Ethan Chlebowski, has launched his vision of the perfect recipe website: https://www.cookwell.com/ It feels like nobody had seriously tackled this before: F...
I gave a talk recently about 3D Data Compression that I’m very proud of. Covered a whole lot of ideas: Mesh/Animation compression for Game Development Various ideas in research for Mesh compr...
I’m a big fan of the idea of preserving as many “useful” links as possible. A while ago I managed to educate myself about a lot of things in Computer Graphics and Machine Learning because of the gr...
~2 weeks ago out of pure interest for the topic, I decided to google whether there are papers about methods used in Quest 2 for SLAM / other kinds of tracking. I was really surprised when I found t...
Introduction I’ve been updating myself on the most major advancements in the field of 3D reconstruction and text-to-3D over the past year, and I’ve seen lots of tricks to improve performance, refor...