3D Data Compression Seminar
I gave a talk recently about 3D Data Compression that I’m very proud of.
Covered a whole lot of ideas:
- Mesh/Animation compression for Game Development
- Various ideas in research for Mesh compression
- A method for NeRF compression
- Some ideas for 3D Gaussian Splatting compression
Recording: https://www.youtube.com/watch?v=ukCG7k0B1VI
Presentation: https://docs.google.com/presentation/d/1aMpEYSNnwP33dEfAh9GuKbazWSxGu6PqQlufCRyUWpw/edit?usp=drivesdk
Oh and by the way — this time the talk was in English! Me and my pal at our Paper Reading Club agreed to try out doing these seminars in English now, for the purpose of the recordings reaching a wider audience.
Here are the main links relevant to the topic I used for my seminar:
- A nice intro post to Video Compression with H.264 https://sidbala.com/h-264-is-magic/
- A github repo with resources on Image / Video Compression https://github.com/leandromoreira/digital_video_introduction
- COLMAP — the classical Photogrammetry software https://demuc.de/colmap/
- Portion of a GDC talk about Insomniac’s Spider-Man game where they talk about mesh/animation compression https://youtu.be/KDhKyIZd3O8?si=5rLdWfofh7A1mbVz&t=2244
- A pretty recent survey of mesh compression techniques 3D-Mesh-Compression-Survey-Comparisons-and-Emerging-Trends.pdf
- Aras Pranckevičius’s posts on Gaussian Splatting compression: Making Gaussian Splats smaller and Making Gaussian Splats more smaller
- VideoRF paper (very cool video NeRF compression): https://aoliao12138.github.io/VideoRF/
This post is licensed under CC BY 4.0 by the author.